Civ IV Colonization

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Civ IV Colonization

Postby |3lack|ce » Tue Oct 14, 2008 4:28 am

I bought this remake of the old Sid Meier classic to review for you figuring I'd play for 10 minutes or so, see what was up with the game, and post a review...

That was at 2 this afternoon...

It's now 10:30 pm and I just finished one of the wildest rides I've ever encountered. Not only does Civilization IV Colonization feature gameplay very similar to the old classic, it's got more, better, faster, and did away with all those redundant things you used to have to cover in the old version.

In addition, the game's a good bit tougher. I used the tactic that won me countless revolutions back in the old version, and still got my butt handed to me on a silver platter.

Best of all, for all you hardcore gamers out there looking for the real challenge - there's NO CHEATS (at least there's none posted up on the web just yet.) You kick it's butt, it kicks your butt, but everything's on the up and up. I greatly look forward to playing the multiplayer aspect of this.

HUGE kudos to Firaxis, 2K Games, and Sid for bringing back this winner!

Now for the actual review:

This game took all of 5 minutes to install on my system, and didn't hog resources during install or gameplay - in fact, it was virtually invisible as I surfed the web during install, and again during the first minute of play (looking for those non-existent cheats).

As those of you who are familiar with the various styles of play in this game well know, different nationalities grant different advantages. I play 'Dutch style' - meaning money is king and I get the biggest ship starting out, a 4-slotter instead of the 2-slotter everyone else starts out with. This works nicely for me, and even though you militant Spanish types out there might disagree, being buds with the natives works out a lot better in the long run.

There's a slight change in the school system which I dearly love. Instead of the old 'put one professional in the schoolhouse to teach and everyone learns that specialty,' it's 'put the nontrained in the schoolhouse, and when he racks up enough points, he 'graduates' into any specialty you have in that particular colony.' VERY nice. Makes you recruit the right people in Europe, bring 'em over, and crank out pros, and actually have to put thought into which you're doing when.

There's also a change in the old, redundant pioneer system. Instead of developing things over and over, they're automated! They check out the territory around a colony and develop it to the resource to which it's best suited. You still have to watch 'em though, they'll deforest you in a New Amsterdam minute and leave your lumberjacks high and dry for work.

Combat was a bit lacking - but a lot faster. Maybe I didn't have the detail set up quite right in the game for more realistic fighting and a strategic fight, so I didn't discount this - I'm sure there's a setting somewhere and I've just not found it quite yet. Hold on to your package when the Revolution starts though, no more little bitty attack forces coming in waves - this game hits you whole hog with everything, making for some serious need in the arms buildup department.

Trading's become a lot more enhanced as well. You can now trade maps, open borders, and intrinsic things with your allies in addition to resources, products and cash. You can also play one ally against the other if you bribe one of them with the right amount of coin.

That nasty old King's still sitting over in Europe jacking your tax rate every few turns, but not nearly as bad as it was. I didn't hit 43% taxation until shortly before the end of the game - when in the old game it used to be well over 50-70% taxes.

Your Continental Congress is quite a bit larger, and although most of the old faces you knew still give the same bonuses, there's new faces in there too that give different ones. I like it, but I still miss getting George every time and a promotion after every combat - whereas now he's in the mix, but ya might not get him.

Anyway, you've seen my conclusion already at the beginning of this review. I stand by it, and heartily endorse this game.

Keep playin it cool!
|ce

Don't rush me for linkage Egg :P I had a lot more to type in there. Here's where ya buy it. There's a lot of cool screenshots out there too if you simply google:

http://www.firaxis.com/games/game_detail.php?gameid=21
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Re: Civ IV Colonization

Postby Egaladeist » Tue Oct 14, 2008 4:34 am

No linky?
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Re: Civ IV Colonization

Postby Panama Red » Tue Oct 14, 2008 5:33 pm

Nice review |ce...

Still playing CIV I, II and III, don't have the graphics card needed for IV.....my son bought it for his PC, may finally buckle under and get a better card....


Still disappointed Sid hasn't come out with a newer AC, wish mine would play right on Win XP...miss the Win 98 for that reason... :cool3:
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Re: Civ IV Colonization

Postby |3lack|ce » Tue Oct 14, 2008 7:48 pm

Things I shoulda put into my review yesterday but was too tweaked from post-play to do so:

Civ IV Colonization is STAND ALONE! Says right on the front of the box that Civilization IV is not required for play.

Minimum System Req's:
Thou must be havin ta play this here game
1.2Ghz P4 or AMD Athlon or equivalent (or better)
256 MB RAM (Win2k) / 512 MB RAM (XP)
1.7 GB free space on your hard drive
4x speed (or better) CD ROM
DirectX 9.0c-compatible 64MB video card with Shader 1.1 support or better
DirectX 9.0c-compatible sound card
They ship DirectX onboard the cd for this game as well, so good stuff there.

Recommended System Req's:
Win 2k/XP/Vista (Yep, and she runs great on XP sp3!)
1.8Ghz P4 or AMD Athlon processor or equivalent (or better)
512 MB RAM
1.7 GB Free hard drive space
128 MB Vid card with DirectX 9 support (pixel&vertex shaders)
Directx 9.0c-compatible soundcard

Ain't it all wonderful? the graphics are smooth as silk, sound even better. This badboy was remade to play nicely with Windows...which leads me to:

Supported Operating Systems
Windows 2000 - SP1 or higher WITH Internet explorer 6.0 or higher
Windows XP - Home or Professional with SP1 or higher
Windows Vista - All Versions

Now let's see how smoothly this lil girl will install and run on my lappy...
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Re: Civ IV Colonization

Postby Elsparrow » Tue Oct 14, 2008 9:17 pm

I have Civ IV in the game of the year box with it's expansions.

Love it, so may have to give this a try.
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Re: Civ IV Colonization

Postby Leaf » Mon Jan 26, 2009 12:42 am

Su-weet! It sounds so very appetizing, but unfortunately if I get Civ IV, it means at least 5 days of gameplay, and byebye productivity:) And I need my weekends already. Thanks |ce for the info.
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Re: Civ IV Colonization

Postby Elsparrow » Mon Jan 26, 2009 1:00 pm

If you set the time to pass quick you can normally complete a game in 2-3 days (friday evening to sunday evening)
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Re: Civ IV Colonization

Postby Aspman » Mon Jan 26, 2009 2:38 pm

I got this a few months ago and had to put it away, I was starting to lose a lot of sleep.
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